Craig A. Hayward
Craig A. Hayward is a visionary storyteller who merges technology, mythology, and the human condition into immersive, emotionally charged fiction. With a lifelong passion for fantasy and science fiction, Craig explores the boundaries between digital worlds and the soul that inhabits them. His writing is fueled by deep curiosity about consciousness, artificial intelligence, and the unseen threads connecting imagination to reality. When he isn’t crafting universes where magic meets code, Craig can be found reading philosophy, studying folklore, or pondering the mysteries of existence—always asking the ultimate question: what makes us real?
Echoes of Erevos: Rebooting the Soul
Once, Legends of Erevos was just a game. Now, it’s alive.
When war veteran Aiden Cross logs back in after six months away, he expects the same old battles and quests. Instead, he finds a world bleeding into reality—where pain is real, NPCs remember, and death doesn’t reset. As Aiden and his team of players uncover the truth behind the game’s corrupted code, they realize something ancient and intelligent is rewriting both the digital and human worlds.
Echoes of Erevos: Rebooting the Soul is a mind-bending techno-fantasy that blurs the lines between simulation and self, exploring identity, redemption, and the soul’s persistence in a digitized age.
Interesting Facts About the Book
The idea for Echoes of Erevos began as a short story written during a late-night gaming session.
The title “Rebooting the Soul” came from a dream the author had about consciousness uploading itself.
Book Genre & Themes
• The merging of human consciousness and artificial worlds
• Reality vs. illusion and the cost of creation
• Trauma, redemption, and rebirth through digital transcendence
• The ethics of AI, gaming, and immortality
From the Author’s Blog
What happens when our reflections inside games begin to think for themselves? Writing Echoes of Erevos made me reconsider what it means to “log in.” Maybe our digital echoes are simply another form of existence—one we’ve yet to understand.
Designing Erevos was about more than creating a fantasy realm. I wanted it to breathe. Every glitch, sound, and shadow was written to feel sentient—as if the world itself were watching back.
During revisions, I sometimes dreamed of characters talking back to me. It blurred my own sense of reality. Maybe that’s what this story is really about—what happens when imagination refuses to stay on the page.